Rod Of Many Tools

Rod of Many Tools
Rod, uncommon (+1), rare (+2), very rare (+3)

This ten-inch rod’s handle is encased in a seasoned wood and capped with a thick nob of brass-coloured metal on either end. The rod always feels heavier than you think. When it takes the form of a tool the metal on either end reshapes to make up the necessary components required of the tool.  

This rod is able to take the shape of a variety of tools. As an action, you can touch the item and transform it into any type of artisan’s tool of your choice, or any one-handed or two handed simple or complex tool. Resetting the rod is a free action, transforming the rod still takes an action. The Rod of Many Tools reshapes and expands the metal knobs on each end to the shape of the tool, the rod’s magic allows flexible components and moving parts. When used by a character as part of a relevant skill or profficiency roll the Rod of Many Tools gives a bonus equal to the bonus of the rod, this bonus is determined by the rod’s rarity.

If used as a weapon the Rod is treated as a Slashing(Axe or Blade), Piercing(Pick or Needle), or Bludgeoning(Hammer) weapon upon transformation to a practical form. A one handed weapon does 1d6 of the relevant damage, a two handed weapon does 1d8 damage. The weapon does benefit from the item’s bonus and is treated as a magical weapon.  

Everready Medic’s Bag D&D5e Item

Everready Medic’s Bag
Wonderous item, Uncommon, Rare, Very Rare (Requires Attunement)
The Everready Medic’s Bag is a healer’s kit that automatically regenerates 1 use per day as the magic restocks the necessary bandages and medicines. Unlike a healer’s kit the Everready Medic’s bag may be used to enhance a short rest.
By spending 1 use you may patch up a single character taking a short rest allowing them to add your Proficiency Bonus to their Hit Dice for healing purposes, this can be done for as many characters as the bag has charges within the short rest’s allowable time.
The Everready Medic’s Kit gives a +1 bonus to Medicine Skill checks and has an additional effect dependent on rarity.

Uncommon: Allows the user to use the Spare the Dying cantrip

Rare: As Uncommon but also allows the user to cast revivify 1/long rest

Very Rare: As Rare Also allows the user to cast Greater Restoration 1/long rest